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Fritz: All Fritz
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All Fritz
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GAMETURE
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H3.OVL
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Text File
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1988-11-01
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2KB
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35 lines
~The Maps:
~ The mapping system of this game is perhaps its greatest feature. On the
right side of the screen we have a three-dimensional view of all four
directions; forward, left, right, and behind. Monsters become visible far down
the corridor, giving you the opportunity to run away from them before they reach
you. Monsters can not attack until they reach you. When a monster reaches you,
it will appear in the space between the 3-D images. The name of the monster will
be printed at the top of the screen, along with its health points and your
health points.
~ The map on the left side represents hours worth of mapping that is all done
automatically. Here is a key to the map:
~The arrow.............Represents your position and the direction you are facing.
~Straight line.........Represents wall.
~Small break in line...Represents door.
~No line...............Represents opening.
~Hollow square.........Ladder going up.
~Filled square.........Ladder going down.
~Circle................Chute.
~Letters...............Temples, Stores, Banks, Inns, Wizard's guild.
~ The computer remembers where each character has been in the giant 70 level
dungeon, so that only the squares you visit are mapped.
~ MORE (Hit Any Key)
~Movement:
~ You will often need to run away from monsters. It is almost impossible for
ANY character to kill a 65'th level ghost. You should learn to use the 3-D map
to avoid certain monsters when you see them down the corridors.
~ There is a faster, more convenient way to move around the dungeon using the
flat map on the left hand side of the screen. To switch between the two types of
movement, hit the `Esc' key.